Sean Murray's NHIA Concept Art Assignments
Tuesday, December 10, 2013
Game Cover ~ Emily Marsh
Here's my video game cover! Thank you so much for all your input, Sean. It was really wonderful to have you visit NHIA. :)
Monday, December 9, 2013
Friday, December 6, 2013
Wednesday, December 4, 2013
Friday, November 29, 2013
Sketch for Box Cover ~ Emily Marsh
Here's a sketch for my game cover. There's my underwater castle on the left, and on the right is a bubble that is holding a land scene, showing how parts of the game are above water. I was considering adding more of these landscapes in some of the other bubbles. What do you think? Does this work for the cover?
Also, here's my vague idea of the plot as of now: The underwater princess hero finds a magical harpoon that allows her to leave her underwater world, and transform into a creature with legs. After exploring on land one day, she returns to see her castle abandoned/destroyed and she has to explore above water to find her family and rescue her world. One challenge for her is that to attack, she throws the harpoon (which she can usually retrieve) but when she's not touching it, she loses her ability to change forms.
Also, here's my vague idea of the plot as of now: The underwater princess hero finds a magical harpoon that allows her to leave her underwater world, and transform into a creature with legs. After exploring on land one day, she returns to see her castle abandoned/destroyed and she has to explore above water to find her family and rescue her world. One challenge for her is that to attack, she throws the harpoon (which she can usually retrieve) but when she's not touching it, she loses her ability to change forms.
Wednesday, November 27, 2013
Edited Character ~ Emily Marsh
Hi Sean, here's my edited character. I changed the anatomy to make more sense--shrunk the head, elongated the arms, and adjusted the hips and widened the torso. I also added texture call-outs for more detail. Hope this is a lot better!
Tuesday, November 19, 2013
Emily Ormsby - revamped sketch
Turning this shape, especially the large puffy skirt, was tough to make into a character who could put up a fight, but the silhouette just in itself had a lot of character in it that I was really drawn to and excited to work with. So I took some of your suggestions and gave my fairy godmother here a dose of badassery. Should I continue to work with her or the other character?
More Badass... Maybe.
Here's an attempt to tweak my character's design a bit. What do you think about altering the design so that the character is wearing pants? It changes the profile quite a bit so I thought I would run it by you before I get into color and action. I felt that the original dress design made her look more "fluffy" than I would want in a world-saving hero. So I rolled up her sleeves, replaced her necklace and generally tried to make her look more action-ready and capable. Anyway, let me know what you think. If you want to keep the original profile, I can work off of #2 with some tweaks as I figure out movement and flow.
Monday, November 18, 2013
Character Drawing ~ Emily Marsh
Before I move on to the other sketches, I was wondering if you could take a look at my character, Sean. I have a land version and water version. I also changed the head to be a solution to the "hat" problem we talked about on Friday. Here's my original silhouette so you can see what I mean.
Sunday, November 17, 2013
Feedback on Designs (Emma Moreman)
Here are different versions of the better two hero designs. I had difficulty designing the helmets for the male character, so I am considering not having a helmet, or at least not making it a major part of the character.
Friday, November 15, 2013
Brittany Smith-Sketches
I figured I'd put these up here just in case the school email was being troublesome sending attachments again... Sketches for the chosen 3 thumbnails
Tuesday, November 12, 2013
Monday, November 11, 2013
Sunday, November 10, 2013
For Friday!
Hey all - please post your thumbnail sketches ASAP if you haven't already so that I can tell you which ones to develop into more refined sketches for Friday! See you then!
Friday, November 8, 2013
Thursday, November 7, 2013
Thumbnails ~ Emily Marsh
I was struggling with getting out of my head and making these drawings loose and gestural, so I kinda went overboard with the brush pen and did 75. Hope you like them, Sean! :)
Tuesday, November 5, 2013
Thumbnails- Brittany Inglese
I did around forty because I believe that was the original amount? Either way... Here they are. Ta-da.
Brittany Smith- Thumbnails
Hi all! Here's 40 of my thumbnails for the hero
I tried to include a variety of shapes and character ideas.
I tried to include a variety of shapes and character ideas.
Assignment #1 - 30 Sketches for your "Generic Fantasy Video Game Hero"
Hey everyone. Here is where I would like you to post your assignments for the class.
The First assignment was to design the HERO CHARACTER for a video game set in a Generic Fantasy World. You have been given very little to go on, which can be great, or can be a curse.
Your challenge is to design a character that will please both your "Cool" Art Director (played by me) AND the "Uncool" Business Investor guy who wants something he can sell to the market (also played by me.... sort of).
The first step is to do AT LEAST 30 thumbnail sketches and post them here.
PLEASE LABEL YOUR POSTS with your name and the word "thumbnails".
Thanks! I look forward to seeing the results!
-Sean
The First assignment was to design the HERO CHARACTER for a video game set in a Generic Fantasy World. You have been given very little to go on, which can be great, or can be a curse.
Your challenge is to design a character that will please both your "Cool" Art Director (played by me) AND the "Uncool" Business Investor guy who wants something he can sell to the market (also played by me.... sort of).
The first step is to do AT LEAST 30 thumbnail sketches and post them here.
PLEASE LABEL YOUR POSTS with your name and the word "thumbnails".
Thanks! I look forward to seeing the results!
-Sean
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